Ordinary Hero at various levels

There are 8 different heroes to choose from in Castle Clash under the ordinary category. These heroes are the easiest ones to obtain. All ordinary heroes are outclassed by elite and legendary heroes, however ordinary heroes are still important when beginning the game or when you’re not able to obtain better heroes. The game does not provide much information on each hero, so how does one know which hero they should pick? Below contains basic information on each ordinary hero at various levels as well as their effective uses.

Angel

Hero Original Angel

The slow movement speed of this hero does not detract in a raid allowing it to avoid the front lines while healing allies in need. A good supporter if you’re unable to get a Druid.

Heal: Restores a friendly unit’s HP by 200% ATK.
Level 9 Heal: Restores a friendly unit’s HP by 440% ATK.

Type Flying, Range, Heal
Level 20
Damage 239
Health Points 1755
Attack Speed 1000
Move Speed 130

 

Marauder

Hero Original MarauderThe tank of the ordinary class heroes. The slow movement speed leaves this hero with little use for both raids and arena. Not worth using unless you have no other heroes to choose from.Gear Up: Reduces DMG taken by 15% for 6 secs.
Level 9 Gear Up: Reduces DMG taken by 41% for 6 secs.

Type Melee, Tank
Level 20
Damage 200
Health Points 2849
Attack Speed 1500
Move Speed 140

 
 

Hill Giant

Hero Original HillgiantA very handy hero to have in the early stages of arena battling. While attacking the shrine it’s able to kill off weak heroes in a base race. It is outclassed by the rare Spirit Mage.Rock Throw: Deals 250% DMG to a random enemy on the battlefield.
Level 9 Rock Throw: Deals 600% DMG to a random enemy on the battlefield.

Type Melee/Range
Level 20
Damage 283
Health Points 2028
Attack Speed 1000
Move Speed 145

 

Engineer

Hero Original EngineerThis hero deals splash damage to enemies which performs well in raids and arena.Lava Burst: Deals 110% DMG to all enemies in the area.
Level 9 Lava Burst: Deals 290% DMG to all enemies in the area.

Type Range, Splash
Level 20
Damage 317
Health Points 1643
Attack Speed 1000
Move Speed 145

 
 

Frost Witch

Hero Original FrostwitchFrost Witch may have some uses in the arena for slowing down enemy heroes. However its slow move speed leaves it lagging behind the main group.Icy Thrust: Deals 150% DMG to target and reduces its ATK SPD and MOV SPD by 10% for 6 secs.
Level 9 Icy Thrust: Deals 330% DMG to target and reduces its ATK SPD and MOV SPD by 27% for 8 secs.

Type Range
Level 20
Damage 288
Health Points 1765
Attack Speed 1000
Move Speed 140

 

Dryad

Hero Original DryadA contradicting hero. It has a very high health pool, but yet the slowest move speed. It may have a use in raids for hiding behind the main army and dealing damage, however it may not be able to tank as effectively. Must be summoned first for best use.Shackle: Deals 100% DMG to target, inflicting coma for 1 sec.
Level 9 Shackle: Deals 320% DMG to target, inflicting coma for 3 secs.

Type Flying, Range
Level 20
Damage 195
Health Points 3164
Attack Speed 1500
Move Speed 135

 

Alchemist

Hero Original AlchemistThe strongest ordinary hero in terms of offensive strength to single units. Decent HP, attack speed and move speed leave it with little drawbacks. A good pick for an ordinary hero.Alchemy Hurl: Deals 180% DMG to target.
Level 9 Alchemy Hurl: Deals 540% DMG to target.

Type Ordinary (Offensive)
Level 20
Damage 288
Health Points 1765
Attack Speed 1000
Move Speed 145

 
 

Marksman

Hero Original MarksmanMarksman is an ideal choice for the ordinary class. It deals splash damage to 3 targets, has quick move speed and range.Splitting Arrows: Deals 130% DMG to 3 random nearby targets.
Level 9 Splitting Arrows: Deals 390% DMG to 3 random nearby targets.

Type Ordinary (Offensive Splash)
Level 20
Damage 322
Health Points 1521
Attack Speed 1000
Move Speed 150